đī¸ 0. Master Macro Phase Multipliers & Stress Ceilings
Adjust top-level pacing multipliers and maximum stress ceilings for each phase. Changes immediately scale simulation curves and live game progression.
âī¸ 1. Hardware & Upgrades Level Cost Projections
Manage base costs, geometric scaling exponents, max tiers, and inspect projected costs across Levels 1â12 and beyond.
đĢ 2. Ticket Economics, CSI & Resolution Speed
Base payouts, resolution duration, dual monitor multiplier, KB article speed bonuses, and customer satisfaction (CSI) modifiers.
đ Ticket Payout Scenario Matrix (Dual Monitors, KB, SLA & CSI)
đ 3. Career & Phase Promotion Requirements
Application fees, ticket counts, staffing requisitions, and credit criteria for Phase transitions.
đ¤ 4. Subroutine & Automation Balancing
AI Technical Documenter Bot (KP gains, compile intervals, OpEx drains) and Stress Cruise Control drain/relief curves.
đĸ 5. SLA Client Proposals & Corporate IT Policies
MRR recurring payouts, bandwidth usage, compute demand, unlock criteria, and IT policy operational buffs.
đ Contract Scaling & Bandwidth ROI Matrix
đī¸ 6. PR Sentiment, ESG Policies & Media Outlets
Baseline decay, press campaigns, ESG monthly OpEx, and Phase 4 media empire acquisitions.
â 7. Coffee Station, Passive Stress, Hardware & HR Operations
Coffee brew curves, stress relief amounts, coffee maker upgrades, ergonomic chair mitigation, cooling fan hardware, and active HR boosts.
đ Passive Stress Mitigation Matrix (Chair, KB, CPU Temp & USB Fan)
đĨ 8. Staff Roles, Recruitment, Server U & C-Suite Executives
Base technician wages, hiring costs, ticket resolution velocity, server U consumption, and Phase 4 C-Suite executive salaries & global buffs.
đĸ 9. Facilities, Regional Hubs & Complete R&D Tech Tree
Phase 3 facilities (Call Centers, Helpdesks, Data Centers, Corporate HQ) with full capacity metrics, Phase 4 Mega Campuses, and all 9 R&D Tech Tree nodes.
đ 10. Supply Chain Fabs, Silo Storage & Frontier AI Project
All 23 manufacturing facilities (Extractors, Processors, Fabs, Assemblers), 18 raw/finished resources, storage silos, and the 5-stage Frontier AI Project.
đ¤ 11. Automated Virtual Player Simulation & Pacing Suite
Simulates authentic full playthroughs from fresh game start using player heuristics, tracking milestone gates, resource yields, and economy bottlenecks.
đŠē Executive Simulation & Balance Health Briefing
đĸ Pacing Nominalđ Phase Resource & Financial Ledger (Inflow vs. Outflow)
Category Ledger Breakdown| Phase | Duration | Cash Inflow (Earned) | Cash Outflow (Spent) | Net Cash Balance | Tickets (Earned / Spent) | KP (Earned / Spent) | Key Investments & Directives |
|---|
đ Multi-Phase Dynamic Telemetry & Strain Curves
Toggle individual metric series to analyze stress, thermal load, ticket flow, and cash/KP velocities.
đ Upgrade & Investment Purchase Timeline
Chronological ledger showing the exact timestamps when upgrades, staff recruits, and facilities were purchased.
| Timestamp | Phase | Upgrade / Investment Name | Tier / Level | Cost Incurred | Payback Horizon (ROI) |
|---|